Artificial Intelligence for Computer Games PDF
By:Pedro Antonio González-Calero,Marco Antonio Gómez-Martín
Published on 2011-03-01 by Springer Science & Business Media
The book presents some of the most relevant results from academia in the area of Artificial Intelligence for games. It emphasizes well theoretically supported work supported by developed prototypes, which should lead into integration of academic AI techniques into current electronic entertainment games. The book elaborates on the main results produced in Academia within the last 10 years regarding all aspects of Artificial Intelligence for games, including pathfinding, decision making, and learning. A general theme of the book is the coverage of techniques for facilitating the construction of flexible not prescripted AI for agents in games. Regarding pathfinding, the book includes new techniques for implementing real-time search methods that improve the results obtained through AI, as well as techniques for learning pathfinding behavior by observing actual players. Regarding decision making, the book describes new techniques for authoring tools that facilitate the construction by game designers (typically nonprogrammers) of behavior controlling software, by reusing patterns or actual cases of past behavior. Additionally, the book will cover a number of approaches proposed for extending the essentially pre-scripted nature of current commercial videogames AI into a more interactive form of narrative, where the story emerges from the interaction with the player. Some of those approaches rely on a layered architecture for the character AI, including beliefs, intentions and emotions, taking ideas from research on agent systems. The book also includes chapters on techniques for automatically or semiautomatically learning complex behavior from recorded traces of human or automatic players using different combinations of reinforcement learning, case-based reasoning, neural networks and genetic algorithms.
This Book was ranked at 25 by Google Books for keyword Computers Technology Web Development Design Computers Technology.
Book ID of Artificial Intelligence for Computer Games's Books is uw5Y7dj9AWwC, Book which was written byPedro Antonio González-Calero,Marco Antonio Gómez-Martínhave ETAG "2tPS7+fmVtg"
Book which was published by Springer Science & Business Media since 2011-03-01 have ISBNs, ISBN 13 Code is 9781441981882 and ISBN 10 Code is 1441981888
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Book which have "200 Pages" is Printed at BOOK under CategoryComputers
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